The Dude

The Games to come

  • Clear communication

  • Friendly and collaborative

  • Constructive feedback

  • Insightful critical thinker

  • Creative personality

  • Versatile skills

  • Savvy with behavioral economics

  • Has "skin in the game"

  • Previously published

  • Reasonable terms

  • Can travel

  • Unique concepts

  • Balanced mechanics

  • Intuitive rules

  • Streamlined play

  • Fun and interactive

  • Lots of strategy, little luck

  • Highly replayable

  • Multiple paths to victory

  • Attractive table presence

  • Crafty prototypes

  • Language independent parts (whenever possible)

As musicians, we often mention our heroes and influences. And many times we learn to play our instruments—or a new style or genre—by playing the music of those who created it in its best form. Like music, I play board games all the time. So I find it only fitting to mention some of my influences in this arena as well.

Wolfgang Kramer, Michael Kiesling, Matthias Cramer, Inka and Markus Brand, Stefan Dorra, Rüdiger Dorn, Alexander Pfister, Thorsten Gimmler, Stefan Risthaus, Daniele Tascini, Simone Luciani, Phil Walker-Harding, Tom Lehmann, Wolfgang Warsch, Andreas Seyfarth, Sébastien Pauchon, Charles Chevallier, Bruno Cathala, Reiner Stockhausen, Bernd Brunnhofer (aka Michael Tummelhofer), Leo Colovini, Xavier GeorgesSébastien Dujardin, and Stefan Feld.

I would also like to give praise to Klaus-J ü rgen Wrede for creating Carcassonne, and Max J. Kobbert for creating The aMAZEing Labyrinth—both of which got me more interested in tabletop games at different points in my life.