JonnyPac freelance game designer bio about

The Dude

The Games

  • Clear communication

  • Friendly and collaborative

  • Constructive feedback

  • Integrative thinker

  • Creative ideas

  • Versatile skills

  • Savvy with behavioral economics

  • Has "skin in the game"

  • Affordable rates

  • Reasonable terms

  • Set up for meeting online/working remote 

  • Unique concepts

  • Balanced mechanics

  • Intuitive UI/UX

  • Streamlined rules

  • Eurogame sensibilities

  • Thematically informed 

  • Interactive  

  • Replayable

  • Strong table presence

  • Crafty prototypes

  • Language independent parts (whenever possible)

As musicians, we often mention our heroes and influences, and many times we learn to play our instruments—or a new style—by playing the music of those who created it in its best form. Like music, I play board games all the time. So I find it only fitting to mention some of my influences in this arena as well.

Wolfgang Kramer, Michael Kiesling, Matthias Cramer, Inka and Markus Brand, Stefan Dorra, Rüdiger Dorn, Vladimír Suchý, Alexander Pfister, Thorsten Gimmler, Stefan Risthaus, Daniele Tascini, Simone Luciani, Phil Walker-Harding, Tom Lehmann, Wolfgang Warsch, Andreas Seyfarth, Sébastien Pauchon, Charles Chevallier, Bruno Cathala, Reiner Stockhausen, Bernd Brunnhofer, Leo Colovini, Xavier GeorgesSébastien Dujardin, Stefan Feld, William Attia, Reiner Knizia, and Ode.

I would also like to give praise to Klaus-J ü rgen Wrede for creating Carcassonne, and Max J. Kobbert for creating The aMAZEing Labyrinth—both of which got me more interested in tabletop games at different points in my life.

Game Design Collaborations & Development projects  

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